![]() ![]() I know DS2 was the "bastard child" of the series and all, but the cycle emphasis and rejection of it in the story seems a cop out if they go with the BotC rekindling it again IMO. Does that usher in the age of dark or are you simply not taking part in the cycle? If it doesn't bring about the abyss I suppose someone else had to rekindle the First Flame. However, if you choose the "leave" ending in Dark Souls 2: Scholar of the First Sin. Same as in the first game and here we are in Dark Souls 3 hundreds or thousands of years later. If the BotC simply rekindled the First Flame again, cool. However, the tricky part is figuring out which ending for 2 would be the "canon" ending, at least for me. It makes sense because 2 is about the cycle of it all. Most people from what I've read tend to agree that the linking of the fire ending is the "canon ending" for Dark Souls 2. I have never played Dark Souls 1 but read enough to get the gist of it. So I like how fuzzy the story is in the game. Again, farming for levels is one of those things that most Soulslike players already do, and Wo Long‘s Morale system just makes it a bit easier to understand how much more farming you should do before diving back into a tough fight.Spoilers to those who have not played Dark Souls 1 and 2 and 3. There’s more to winning a battle than your current Morale level, but anyone looking to get past a particularly tough enemy has a much better chance of doing so if they take the time to raise their Morale. Second, Morale allows players to more efficiently “farm” their way out of roadblock areas. ![]() You can still go in above your head if you’d like, but some of the guesswork has been removed. Wo Long utilizes a similar approach, but Morale gives you a slightly clearer indication of how dangerous certain locations and enemies really are. Historically, Soulslike games have favored “trial by error” systems that encourage you to explore (or avoid) certain areas based on how quickly you die in them. Even in its early stages, though, Wo Long‘s Morale system accomplishes a few key things.įirst off, it lets players know roughly where they stand in relation to certain enemies. To be honest, it’s a little too early to say whether or not that system will remain engaging/balanced over the course of the full game. Do you know how you can sometimes get caught up by a basic enemy’s surprise attack pattern in Dark Souls? Well, imagine that same enemy getting a little bit stronger each time it catches you off-guard. Not only does that mean that already tough bosses can become tougher each time you die to them, but even basic enemies can become bigger hurdles over time. To make matters worse, enemies can actually raise their own Morale levels by killing you. Specifically, it seems like it’s lowered to match your current Fortitude rating whenever you die (though I’m a little hazy on that part of the system at this time). Indeed, those with high enough Morale levels may start to feel like an unstoppable force of nature capable of tearing through many foes with relative ease.īefore you start feeling too confident, though, you should know that your Morale level will be reset each time you die. ![]() ![]() Get that Morale level high enough, and you’ll become significantly more powerful. As you defeat enemies and discover key locations, your Morale level will rise. However, Morale levels can change through the course of play. If their Morale is lower than your own, though, then the fight should be “fair” or even in your favor. If you encounter an enemy that has a much higher Morale level than you, then you will have a harder time defeating them. In its most basic form, that Morale level represents a character’s general strength/difficulty. In Wo Long, every character (meaning you and your enemies) has a Morale level. ![]()
0 Comments
Leave a Reply. |